Greetings Rulers! Today will be the final day of this week's spoilers! What have we installed for you today? Definitely awesome stuff yoz! Read on to find out!
This card will be an amazing addition for Darkness based control decks which will hopefully soon see a lot of play. Even though a lot of the best resonators are in the 4 drop range, there are still a decent chunk which cost 3 or less. All in all this card will definitely see play in Constructed as well as limited play. Darkness needs better removals now that the meta has become so fast! The only downside is this card is Double Darkness. Which makes it slightly unreliable in a multi coloured deck. I forsee this as a 3 off or even a play set in most Darkness decks. Being Quickcast adds to this possibility as well! Comparing this card to Unseen Pressure, this card will be able to hit cards like Sylvia and Jeanne, making this a lot better for double Darkness Will. Really awesome removal from Reiya 3!
This card can be a double edged sword. But if played right, it could create devastation! The real reason to play this card is gaining the ability to cast a resonators from your graveyard!! Though it will only last until end of turn, this card is great in a slow game where your game enders has been cancel by cards such as otherworld dreams and severing winds or if your cards was killed in action during battle as most of the removals your opponent have should be exhausted at this point in time. In a limited environment, this is pretty good as resources are limited. Being able to replay the resonators which have died or were removed by your opponent's chants in the late game is surely a big plus and game winner! In a constructed format, it will probably fit in some sort of combo deck which allows you reuse any enter field abilities once again. This card can become a game changer a create a whole new meta. Which brings us to our next card, and you will see the synergy involved!
*There is a slight mis-wording in this card. If a card would be put into our graveyard from anywhere THIS TURN, remove it from the game instead.*
Reiya 3 seems to be much awesome based on the spoilers so far! I cannot wait to get my hands on the cards and start brewing new decks to challenge the meta! Until then players, we are signing off for the week. Join us once again next Monday for a whole new week of R3 spoilers! Happy gaming guys!
*Reiya 3 will be available for sale on 9th March and prerelease events are on 2nd March - 4th march 2018!*
**A short PSA as well that the shop will be closed for CNY starting 14th February up till 22nd February 2018. We will resume business on the 23rd February 2018!*
Good day players! We have something awesome with the sauce dripping from the top for you today! Prepared to have you mind blown for there is something new happening with R3's release! Don't dwell here much longer, read on to find out!
The second ruler to be revealed for this set; Scheherazade Of The Catastrophic Nights! Scheherazade's ability can give Dolls quickcast on both the Ruler and J-ruler side. With that ability as well, we can safely assume that there will be more Doll type resonators to be revealed. Scheherazade introduces a new mechanic called "Grimoire". The ability allows the player to start the game with an extra deck of up to five Story: Chants faced down. By paying 0 will, players are able to reveal the story chants, copy them and cast them that turn. The story cards can be assumed to be some sort of panic button to deal with a situation as it comes up. Though there is a restriction of having up to five story chants and only one copy of the story chant. But what is this story chant? The first story card is spoiled today right after this card. But wait, theres more! After judgement, another new ability is revealed yet again! The "Legend" ability. One can only assume that legend is something related to the story cards. Maybe if you have a certain amount of cards revealed you can gain the following ability? We can only find out and by listening to the "Stories" of spoilers another day! Scheherazade could be the new "All-Star" from TSW as her abilities on paper right now looks so AWESOME!
For 3 will we get a resonator that can destroy additions and regalia with decent stats at 700/800. Additionally, Cleaning Doll is able to flip a card face down from our extra deck, meaning this is meant to be a support card for Scheherazade. Being able to re-use certain key cards is always a plus (ahemm Spinning Aquasol....). Cleaning Doll could be a key in a combo deck or another fluke card, but we shall wait and see for the other cards to be released. Generally, this will only see much play in a constructed format, not to mention; specifically in Scheherazade decks only. I do not see this being a viable play in limited other than able to remove Additions. We have yet to see how many Story cards there are, but being able to cast a spell again from it will definitely be an upside.
Hmmmmmm Mermaids have prayers??? Well I learn something new everyday! But this card does seem to be some utter random anti-Shaela Story option. We do not know how effective Thunderstorms will be on the meta or how big an impact it will have, but if it does, then Unanswered Mermaid Prayers will be much important in Scheherazade "Extra" decks. We do not know as of now if this can be included into sideboards or if we are able to use a play set of Story cards during play. All will be answered when the official FAQ and Rulings are out. Hence as of now, we need to take what we learnt with a grain of salt and hope for the best! This card is awesome in its own right as I mentioned earlier. Thunderstorm decks need to watch out for this card as it certainly blows the weather mechanic away. Every heard of the Storm before the Calm? Neither have I, untill the Mermaid Prayers were left unanswered....... #badumptish
Thank you for reading guys! Keep watch for tomorrow as we unveil more TSW cards which will make you drool that awesome-sweet-sauce of Reiya 3! Happy Gaming!
*R3 will be available for sale on 9th March 2018 and prerelease events are held throughout the frist weekend of March! (2nd - 4th)*
Good morning Rulers! We are back again with another Spoiler review from The Time Spinning Witch, third set of the Reiya Cluster. Today we will be looking at several utility cards from Water. I can forsee something big brewing in this element! Lets delve in!
The name says it all! Biri-Biri literally stands for Shock or Shocking in Japanese, and boy does this ball SHOCK! It costs only 1 Water Will, but is has TWO abilities plus QUICKCAST!! Of course the weather needs to be Thudnerstorm, but well where is the rain without the Storm init? Water needs a good removal and this hits the spot right on! This card would most likely be either 3 or 4 copies or none at all in decks. It is too good to put any less than 3 copies.In limited it will be pretty difficult as the requirement to have Thunderstorm may be difficult (but we haven't seen all the cards yet!). A big chunk of creatures being played currently have the same attack and defense (Tia, Commander of the Crowd etc). Hence this card is a very good addition! If you can create a Thunderstorm that is ;)
While being a 3 drop with a statline of 700/700 is decent, what stands out is the ability of the card. Lightning Phantom is a beefed up version of Weather Change: Rain on a stick but it is also able to change the weather to Thunderstorm for an extra 1 Water Will. While this card does not draw you a card like Weather Change: Rain, it instead provides you a resonator to block or attack with. Now with Mephina as was previously spoiled can be played together to change the weather to Thunderstorm for just 1 Will. Even if Mephina is not on the field you can still use abilities of resonators that requires the weather rain for just 1 Will and you can save your first spell for a counterspell or a kill spell instead of triggering the second spell thus allowing Severing Winds to trigger. The card can also be played in Ayu decks as it is also another Spirit subtype. The inclusion of this card can slightly increase the consistency of Ayu OTK decks. Not to mention the full art of this card is going to look pretty nice!
Silent Mermaid is a 600/600 body for the cost of 2 Will, which is the current gold standard for 2 Will resonators. And most importantly, it has a "Law of silence" effect! This makes it only one of two cards in the format that has this kind of effect, the other being Final Breeze. But what makes this one much more superior is it can be used multiple times on each of your turns. Although it requires Thunderstorm to be online, with the release of the new cards, Thunderstorm does not seem to be to difficult to activate. That said, with the proper setup of Thunderstorm activating cards, you can effectively lock out any interaction from your opponent on your turn. This is HUGE in the current cancel meta. Most control decks suffer because most of their high impact cards have high costs and tends to get answered by cheap Wind cancels such as Otherworld Dreams and Severing Winds, this makes control a very weak archetype in the current format as they they are always on the backfoot when fighting against aggro or midrange decks as they struggle to answer threat after threat, and are unable to put down a threat of their own as it will almost always get cancelled. With this card, the deck will have an entire turn uncontested and being able to resolve extremely powerful cards such as board wipes or huge resonators is a winner!
Dolphins!!!! Well Keez is always in every other set from Reiya. I guess because he/she is kinda cute in a weird way... Well, back to this card, Thunder Wave. For 2 Will, you get to return anything except a Magic Stone or a J-Ruler to it's owner's hand at INSTA SPEED!! To top this off, if you some how managed to create swirling seas of torrential despair and anger, you can draw 2 cards as well! But then again, I forsee this card as a 2 off in most decks because 2 Will is not too great of a cost to warrant 4 copies in a deck. Maybe if you pair this with some targeted hand removal, it coulddddd be good? Hmmmm Wanderer format seems pretty interesting to be running this card. I think this fits more into a combo deck rather than an up front control. Aggro could also be using this as means of getting rid of the final blocker which you will be able to RAMMING SPEED!!! in your opponent's FEACE thus sealing the game for him!
Okay guys! We have come to and end for our spoiler preview today. Did you feel the smouldering awesomeness of Water? Tune in tomorrow for more Smoulders from TSW, the third set of Reiya Cluster!
*R3 will be releases on 9th March 2018 and prerelease events are held on 2nd March - 4th March 2018!*
Greetings Rulers, we are back again for day two this week with TSW spoilers! Today we will se some awesome demolishing power from Fire! Honestly, Fire is one of the most versatile Wills in FoWTCG. You can main it, splash it or even half it! There are so many utilities available! Without further ado, let's delve into them BURN!
Sweet mother of options! This card has a lot of them. For a single will, we have a choice of destroying a dragon, dealing 500 to a resonator or 400 to your opponent. Want to choose all of them? No worries, just remove 5 strength counters for awakening and you choose all of them. The fact that this set we seem to be seeing a lot of dragons, being able to destroy them for a single will be extremely useful. This is also a great buff to Kirik. As red lack capable burn spells in the meta currently, being able to have a choice is awesome! Able to switch gears from control to midrange to aggro is always a plus in any deck! And this is a Battle Art as well! We all know Kirik excels in using Battle Arts to win the game! Who knows? Maybe like Wind, there will be soem connection into using Battle Arts mroe efficiently in this set.
This card is a decent pick in limited formats as it is a constant board clear for smaller resonators and it is great for slower decks againt the current meta which floods the board. While it cannot remove any resonators that is already on the field it can negate the opponent to cast anything 2 cost or less into the late game. I can see the card being played in Mikage decks to stop any small resonators and the mikage player can focus their resources on the bigger resonators and ultimately win the game. Alternatively, this card can be used in a midrange Fire/Wind deck with counterspells to handle any big game enders and burn for smaller resonators with the intention to finish the game with Mariabella and Rapid Growth or just burn players with Lightning Strike and Callous Blaze. Pairing this with possibly Alice's World of Madness is also a plus! I can smell some RDE Gill Lapis decks brewing. Hopefully this card can feel at home in many decks as well!
One of the few board wipes Fire has access to currently, Ultra Dragon Flame Sphere is the only board wipe in the game that is able cost 0 to play. It's only condition is having Ultra Dragon, Shooting Star out, which only costs 3 will, thus making this a potential turn 3 play. Fire also has access to a plethora of buff chants, and can always find a way to make Shooting Star survive the board wipe, effectively clearing your opponents field and having them deal with a 1000/1000 flyer. Even without the condition fulfilled, this card can be hard cast for 5, which is nice, considering many decks today are resonator heavy decks and usually swarm the field with small resonators, a well timed Flame Sphere can be devastating to your opponent if allowed to resolve. Not to mention 1000 damage is enough to kill almost everything out there right now. Fire midrange decks will enjoy the addition of board wipes to their kit. Ruler's that come to mind are Kirik, Red Dragon (Vin 3) and Gill Lapis. Which leads to our Super Star of the show next! (No, literally as the name suggests).
The beginnign of the End, the Star of the show, He shoots brilliant lights! Welcome to the stage: Ultra Dragon, Shooting Star!! Names generally are a big thing in this game, Just saying its name makes you feel the awesomeness by casting it: Shooting STAR!!!!! Ok enough extravagant bish-bash, lets get on to the card itself! First of for 3 Will and a 1000/1000 body with flying is not a joke to laugh about. Leave this on a board for too long and you will be counting your life down by the thousands. On a plus side, it has Barrier to the most efficient removals in the game, Darkness and Water! Its second ability is a pseudo built in Dawn of Earth. If the Fox decks are rampant in the meta now, they have SHOOTING STARRRRR to be feared! Any resonator your opponent controls that enters the battle field and if it is not cast/played from hand, Shooting Star deals 2000 damage it. Thats some insane amount of damage! Able to kill literally anything that enters "illegally". If the Gryphon is still in New Frontiers, he will have to deal with the STAR! There is a catch however to such fame, when Shooting Star is put into a graveyard from the field, you have to discard a card at random... Which kinda sucks but hey, Lady Luck may shine on you for the STAR is on your side! I would defnitely play 2-3 copies of him in a midrange deck and possibly 4 copies in an aggro deck becasue HE.IS.THE.STAR.!!!
That is it for today guys! As usual, join us tomorrow for more spoilers from TSW and I am pretty sure you will have your mind blown by the awesomeness we have to show! Signing off, Happy Gaming guys!
*R3 will be having prerelease events on the 2nd - 4th March 2018 and will be released for sale on 9th March 2018!*
Good Morning Rulers! This week will be another awesome week of brand new R3 spoilers! Let's all take a gander at what more good and awesome stuff we have coming up!
Life Stealing Aura // Soul Returning Altar. A 1 Will addition that can give an extra benefit to blocking with your resonators. Even Sacred Elf getting targeted by True Blade Spirit can negate some of it's effect. For the Wander format, the card's inverse side can be used in decks that has alot of resonators that needs to be banished to give a bit more synergy with the cards.The front side of this card is not ultimately great in the current meta as it is too fast. The cost of paying 1 Will to gain card advantage is not too great of an ability. However, once you inverse it, its a whole different ball game. How about making some token generating deck? Maybe together will Schrodingger? Or even Black Hole of the Spirit World? It could be a potential "Sac" outlet for some combo decks! As we saw recently in ARG Indianapolis, Mikage is making a return in the meta with Alice's World of Madness. This could go hand in hand to reduce a threatening board state!
Another invert card, but this time at the Super Rare category, Mephistopheles is a decent 800/800 body for 3 will. Not great for a 3 drop, but definitely not the worse out there. It's power lies in its field ability, which slows down the opponents board by taxing it, effectively stopping early Sacred Elfs or swiftness creatures. It's invert condition is met when you perform judgement, which is starting to look like a trend among invert cards so far. Once inverted, its effects change to a more lock down style mix of Abdul Alhazred, Poet of Madness and Alice's World of Madness abilities. Any Enter Field ability shenanigans will be completely stopped, which is nice because it is an ability that light did not have access to previously. It also heavily taxes your opponents board and will wipe out any small resonators, which is mostly played in most decks today. Cards like Tama, Divine bird and Tia's Falcon become impossible to play once this card is online. Not to mention a 1000/1000 flying body for the cost of 3 will, combined with a J-ruler will put your opponent on a 2-3 turn clock if unanswered. Mephistopheles works best when paired with rulers with relatively low Judgement costs such as Zero, Reiya, Flute, Mikage, or even Faerur. Any deck that plans to slow down or lock your opponents board while slowly developing theirs will also find this card extremely useful!
Wooo! We finally get to see a non-basic stone! Although nothing pretty sepcial to begin with, this is pretty good in a J-ruler based deck where tou have the ability to do Judgement and revert back to the normal Ruler side with ease! This card could be an all star in the Wanderer format (R&R and the like). For New Frontier, it most probably will be used in a specific deck. The inverted side can produce one Light or one Dark will with no draw backs. However if your J-ruler is not able to revert back to its Ruler side, you will not be able to make full use of future callings of this card should it be called after your Ruler has done Judgement. For now, I will be eyeing this card and waiting to see the shift in meta of new decks, also the release of Full R3, then from there, crafting new decks will be much more easier!
Alright guys, that's it for today's spoilers session! Hope you will be amazed with the cards spoiled so far. Do check back again tomorrow for more R3 spoilers and awesome write ups by us at Classroom! Until then, happy gaming!
*R3 is set to launch on 9th March 2018 and prerelease events are on 2nd March to 4th March 2018!**
Greetings players, we are here today on another escapade for Reiya3 spoilers! This time it is Darkness way to shine! The four cards you are about to view definitely makes the lead role of the cluster shine! Read on and delve deeper into the Mystery!
Look it is the basic Rulers from them boxes! Now this card has certainly piqued my interest. At 3 will for a 700/700 body is nothing to shout about but his rest ability allows one to add the already scarce Mystery counters to your Ruler! It is without a doubt this card is meant for Reiya herself (after all, he IS Reiya's Attendant......). But imagine a deck not running Reiya, Imagine say, Mikage! The ability to give him Mystery counters is already a huge plus as any Tri-Will deck suffers from the absence of Stone from the Dark Castle. Above all else, his second ability is where the power of this card truly shines. Just by removing a Mystery counter from your Ruler, you can degrade a J/Resonator (YEAAAAA anything with J/Resonator is a big PLUS in the current meta) by -200/-200. This can be done anytime, putting the ability on the stack. Now if you were to have many, many, many Mystery counters...... hmmmmm one can only hope. 3 Will for a body, a utility and a small removal, what more can you ask for!
Looks like Grimm is back for another round! While a total cost of 3 with 700/700 body is not the best, but it can become a big threat in a Fairy Tale deck. In addition to that, whenever he attacks you gain 2 mystery counters. More mystery counters for you to play around with. But what shines the most is the inverse side. When it enters the fields it can destroy Ayu's Imperishable with a follow up J/Ruler removal and stop the firetruck of a Mikage. In addition to it, his second abliity stops any card with Remnants as well as Shade's resonance from being triggered. If you notice more clearly, you can see a small cameo of The Book of Light and Dark in the background!. Maybe we get to see the return of Book rulers in the next set or even in this one. Grimm would ideally be a 2-off in most decks but the beauty of him is you don't need Light Will to get him out as he just "Inverses" whenever you do Judgement. He can be a finisher as a 1000/1000 body is not to be triffled with! Which brings us to our next card:
This card is a cheap mystery chant that just screams card advantage. It is useful in both the earlygame and lategame as it lets you recur any resonator for an extra 1. Be it an aggressive 1 drop attacker or a lategame bomb, this card has no restrictions on what it can bring back from the grave. In addition, the awakening lets you take 2 resonators instead, which basically doing 2 things for the cost of 1 and is very helpful in the lategame where both players runs out of threats or answers. Also joining the tradition of 1 cost chants, it is unlikely to be cancelled because of its low cost. Most rulers that decide to splash mystery counter elements in their deck can play this deck due to its low awakening cost of only 1 mystery counter. And Reiya could definitely use a few copies of this card as generating mystery counters is no problem for her, effectively removing the awakening cost. This card will mostly see play in midrange decks, and maybe certain control decks that relies on specific creatures to win. It could also be a combo piece in certain decks where you can recur a resonator with swiftness to keep attacking..... hmmmmm
A card that should have seen print early on during ACN, but a welcoming addition to Reiya’s arsenal nonetheless. Reiya is getting a lot of good Mystery cards which get a lot better when you awaken them, so having a lot more mystery counters to work with early on is a lot better. Additionally you can use this card with any Ruler, if you’re interested in using a couple of mystery chants in a non-Reiya deck. You also have the option to place 2 +100/100 counters on a J/Resonator you control which means you can swtich gears from being Control to Aggro. All in all this is a very good card, mainly due to its cheap cost of 1 Will. The ability to go back and forth may keep your opponent guessing what will be your next move! Awesome lay out of Darkness cards this spoiler. And as we can see, they tend to help boost the already powerful Reiya! I cannot wait to see her final form next set!
That's it for today guys! Join us again next Monday for a new cycle of spoilers from Reiya 3: The Time Spinning Witch! What do you think of our spoiler-articles so far? Please leave a comment in our Facebook group: Classroom Cafe: The Gaming Center under this link! And tell us how to improve more better for the community! Cheers and tune in next week for more R3 spoilers!!
**Reiya 3 is set to release on 9th March 2018 and prerelease events will be on 2nd March - 4th March 2018!!!**
Hello Rulers! We are back again for another R3 preview-review-spoiler! Today we shall have a glimpse of what Wind has to offer and boy oh boy can I tell you Wind just got so much more stronger! We understand that currently the meta is Wind but with these new cards, Wind will topple Wind! Read on to find out yoz!
This is a definite addition to any Wind deck. A card that defines Control and Tempo-Aggro at the same time. For a single will, you not only get to cancel an ability of your opponent, but you also get a 100/200 body which can chump block or even trade with elves. Laurite will definitely see play in any Wind based deck due to its versitality and utility.It is no question as to its rarity, Super Rare. This card reeks of brokeness all over it. With the above mentioned ablities it can do, it not only stops triggered AND/OR automatic abilities, it can also be recurred from your Dsicard pile! This will be played in a Spirit Magic ehavy deck (GIll..... with Vanish.....). You can recur this card from the graveyard just by removing 3 Spirit Magic cards from your graveyard. To make matters worst (or insane), read on to find out what other cards are previewed today and pretty sure you will be shakin-yo-head from the final previewed card of today!
Alrighty guys, we have come to the end of spoiler day! But we still have a special surprise for you! Do read on to see what they are!
Reiya 3: The Time Spinning Witch Prerelease Promos and Play mat!
Weekly promos for March 2018!!!
Well there you have it guys! Today's article really has loads of good stuff in it init? Come back for more tomorrow as we review more cards from TSW Reiya3!! Until then, happy gaming!
**Reiya 3 will be in stores on March 9th, 2018 and prerelease events on 2nd Mach - 4th March 2018!!**
Welcome back to another preview-review-spoiler! R3 so far has never failed to impress! Many awesome new cards and mechanics keeping us intrgued for days on end! The next four cards we are going to show may be of much interest to several of you players! Read on to find out more and why!
We all love big fat doods, not mainly because they are nice to cuddle up to, but the fact that they are tough, hard to deal with and they hit like a truck! A 1500/1500 body with Flying for only 4 Will? A big resonator capable of eating up a lot of other resonators for the same cost. Keep in mind the fact that you only can’t attack unless it’s thunderstorm (which we have found out, it only takes 1 Will, do read on to find out what card is this!) meaning it’s perfectly capable for blocking your opponents resonators which has gotten a little too big for you. But apart from the apparent down side, there are many cool combos you can muster out with this 1.5K flyer! The next few cards we preview today will shed much light to the Thunderstorm weather ability. Read on and get your interest piqued!
And now there you have it players! Looks like Weather control decks will be up and about next set onwards! What more interesting brews can you think about with the current spoilt cards? Ideas are always limitless in TCGS which is what makes them super fun! Join us again tomorrow for more spoilers from Reiya 3, The Time Spinning Witch!!
*R3 will be launching on the 9th March 2018, and prerelease events will be the weekend before on 2nd - 4th March 2018!!*
Hey there Rulers! We are back again with another preview-review-spoiler! We will be looking at the next four cards which are made available for your previewing pleasure! Come on! Let's delve in!
Our first card to preview for the day is a tutor for Dinosaurs with a body! Dino Calling Demon may see some play in a Dinosaur tribal deck. This is a pretty decent card to be honest. The only thing which may put some people off to including it in a deck would be its 3 Will cost. There are far more better resonators or spells in that cost range to make this super-viable. But that being said, it really depends on how slow the meta becomes. At 700/700 it can still be a threat if un-answered and the abliity to tutor for your 4 drop or higher is always a good thing! A small hint, you can play this with some flciker effects to gain card advantage (Yup, Lumia and she is in the colour too!)
It's great to see more support for dragonoid and dinosaur tribal deck. Dino-rider is a great bomb to play both in a limited format and in constructed. Even though the card deals 600 damage to your own resonators, his abilities are still a massive tempo swing when it is played. Clearing the board of smaller resonators and in turn swinging for another 1400 damage. It can be a great card to combo together with dinosaur surfacing from R2. Playing dinosaur tribal with Water/Fire or with Lumia to deal a total 1200 damage to the board. Maybe even in a Tri-Will Water/Light/Fire Lumia deck, which allows access to the every powerful Dawn of Earth, Kee's Call and Spinning Aquasol. Brewing decks with this card will be interesting and those pesky elves better watch out for them Jurassic Parks! I'Ll KiLl YoU!
A powerful addition, without a doubt. Although Hero’s Bracelet will make you invest 4 will early on, for another 3 will every bestow, you get to protect your resonator with barrier, swiftness to attack instantly or even remove another resonator since it gives not only +400/+400 and precision. This card however does not warrant a perfect spot in the constructed format. However in Limited, it is certainly a must pick as removal for additions may not neccessary be always available in said format. In a draft, if I were drafting Fire, this could be my first pick without a doubt. This card takes up an Uncommon slot, so watch out for it during prerelease and smack your opponent to oblivion! (Or get ready to pack your bags as YOU will be sent to Oblivion!!!) But wait! Check out the next card which goes hand-in-hand with the Bracelet!
Taking in account that the strongest decks around today are playing green, and tend to run small resonators such as Sacred elf, Melfee, and Tama, most of the time this card will hit a small resonator of the top if you are playing against one of this meta decks. In addition, most fire resonators tend to have higher attacks than defense, which only helps to pull this card's effects off. The fact that this card only costs 1 also helps, as it discourages opponents from giving up a Counterspell for it. Even if they do, at the very worst you get to bait a cancel spell from their hand for 1 cost. Decks that will mostly want to use this card would be midrange beatdown decks, or fast midrange decks, as they have decently sized resonators and will definitely see use of this card's effects to regain board control, pull off trades, and even pushing the last bit of damage needed. Essentially, in the hands of a good player, playing this card at the right time will almost always achieve its desired effect, making it one of the strongest 1 cost "buff" card in red. The only downside it has is not being quickcast. But for a card of this caliber, I am most certainly not surprised! Now the Bracelet seems very delicious!
Alright guys! That's it for today! Do stay tuned for tomorrow where we will preview another four more cards from R3, The Time Spinning Witch!! Until next time, luck be with your Stones!
*Reiya 3 is set to be on sale; 9th March 2018 and Prerelease events will be on 2nd March - 4th March!!*
Hello Rulers! Introducing a brand new way of sharing spoilers of new cards from Force of Will TCG! Every day of spoiler season we will be featuring and giving our own personal reviews of FOUR new cards from the latest set! So look forward to these during spoiler season! Without further ado, lets delve into them delicious new stuff!
Our first preview from the next set R3, The Time Spinning Witch features the return of 'flip' cards! It's awesome we get to see this new mechanic on our first spoiled card; Inverse. As you can see on the Light will faced side of it: You gain 400 life and draw a card. Then remove this card inverted from the game. Once it is in the RFG zone, you can then cast the Dark side of it and apply it's effects. Either you successfully cast it or not, when it goes to your discard pile, you must flip it back over to its original side (Light). Inverse seems to be a way of unlocking some sort of "dual ability: on cards from R3. This cards is a pretty decent turn 1 play as it is gives you two effects for one cost. On the plus side it is a Quickcast card as well (you may cast it anytime and place it on the chase). On the dark side however, it is a direct opposite of the front. This card may not see much competitive play but if we look a the broader picture, it could very well win you a stalemate game. Late into the game, yourb opponent has one card remaining in hand, you are unsure if its a removal or something whcih can stop you if you were to go full swing into his board. Cast this beforehand and create a safer passage for your win conditions and pump in the extra 400 damage to whittle his life away!
Our next card is another Inverse one. More of a vanilla card but it also depends how you look at it. To some it's just another random 1 drop with the inverse ability. Nothing substantially special, you get to inverse it when you do Judgement with your ruler. You may also look at it from a different perspective: What say you if you play this card on a J-ruler based deck? In a deck where your Ruler attempts to flip over and do Judgement as quickly as possible? Imagine have 1 or 2 of these guys in play the your J-ruler flips resting everything on the opposing board (for an example) and you swing in for 1.6K damage. Thats a pretty huge amount! But mainly we think this card is more of a limited one. It may excel in sealed or draft but it may not excel in constructed. Deck building in its entirety is up to your imagination!