Eric Tee

Eric Tee

Hey players! I am back this week with a very first deck I made for FFTCG! This deck has gone through many a play test so there were many changes made in between testing. FFTCG has a total of 6 elements (think of them as colours in the game or classes) and 2 unique elements of Light and Dark. These two unique elements can be used in any deck but only ONE can be on play on your side of the field at a given time. Meaning you can only control ONE Light or ONE Dark character. I have chosen Earth and Lightning simply because I find the tankiness of Earth very strong in a aggro/midrange match up and Lightning superb in punching the damage through most control decks. Both elements have spot removal and board wipes in their arsenal! Without further ado, lets go into the preliminaries!
 

Hello players, I am here today to go through the specifics of FFTCG by way of the stacks, rules and placements of cards and its effects. Like any other TCG, FFTCG doesn't fall short of its own game mechanics. This game uses the stack/chase much like every other game you have played before (except maybe the one involving monies haha). The rules of FFTCG are rather new to the scene of table top TCGs but they do have the similar flow as with other games in the genre. Do take a look at the image below. This flow chart represents the flow of the game and where window of oppourtunities arise during each phase as well as each turn.

Players old and new! Sorry for my absence in article writing, I know there was naught many an article I have posted in a very long time! But fret not for I am here to day to talk about our most recent addition! Final Fantasy TCG! Most of us have played the most epic video game genre of all lifetimes in our childhood and even adulthood. The stories of mystical journeys, epic confrontations and memoriable stories ahve always captured our hearts and blown our minds! From the moment the last pearl bead which falls from Aerith's hairband when Sephiroth plunges downward with Masamune piercing her to her death, the moment when Cloud releases Aerith's lifeless body into the waters of the Forgotten City. The moment when Argus' arrow pierces Teta's heart or when Tidus is but a mere summon from the past of Zanarkand and when 'Eyes of Me' played on your TV while Squall and Rinoa floats in an airship deep in space. All these memoriable scenes lay embedded in our memories and stay there for a very long time. You can relive these memories by playing Final Fantasy TCG right on your tabletops!

Hi folks! Its me back again for more Standard goodness! The meta in my opinion is super fresh and super fun at the moment! Although we have just passed the First Pro Tour of the new Rotation, I believe that the meta will continue to evolve and won't stop at just those few archtypes. Preliminary to the new Two Block rotation, I think Standard formats will see many new decks and combos yet! Anyways, without further ado, on to the main event! (of this article). We recently had our PPTQ last Saturday alongside Pro Tour Weekend (SOI). Many funky decks were seen but the best (for that time being) eight made it to the Top placings. Here are the standings of the Top 8 players for PPTQ: Honolulu at Classroom:

 

 
Control has always been a thing in all card games. This is no different in Magic: The Gathering. Since the becoming times of Magic, control decks have been reigning supreme. It was until recently that the power creep for control cards have dipped to a near unexpandable deck archetype. But it's not to say that control isn't playable. It requires a hefty amount of mental capability to sustain the tempo of a control deck. One mistake and it will cost you the game as well as one bad draw will. Luck plays a big factor when piloting a control deck. Usually control decks have been fine tuned to survive what ever situation it is in if you do not mana screw or colour screw, the latter is if one chooses to go a multicolour route. Control decks have answers to literally anything, it's getting it in your hand and having the available resources to use them the biggest defining moment of a control players win or lost. 
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