Published in Articles 09 February 2018

Greetings Rulers! Today will be the final day of this week's spoilers! What have we installed for you today? Definitely awesome stuff yoz! Read on to find out!






This card will be an amazing addition for Darkness based control decks which will hopefully soon see a lot of play. Even though a lot of the best resonators are in the 4 drop range, there are still a decent chunk which cost 3 or less. All in all this card will definitely see play in Constructed as well as limited play. Darkness needs better removals now that the meta has become so fast! The only downside is this card is Double Darkness. Which makes it slightly unreliable in a multi coloured deck. I forsee this as a 3 off or even a play set in most Darkness decks. Being Quickcast adds to this possibility as well! Comparing this card to Unseen Pressure, this card will be able to hit cards like Sylvia and Jeanne, making this a lot better for double Darkness Will. Really awesome removal from Reiya 3! 
















This card can be a double edged sword. But if played right, it could create devastation! The real reason to play this card is gaining the ability to cast a resonators from your graveyard!! Though it will only last until end of turn, this card is great in a slow game where your game enders has been cancel by cards such as otherworld dreams and severing winds or if your cards was killed in action during battle as most of the removals your opponent have should be exhausted at this point in time. In a limited environment, this is pretty good as resources are limited. Being able to replay the resonators which have died or were removed by your opponent's chants in the late game is surely a big plus and game winner! In a constructed format, it will probably fit in some sort of combo deck which allows you reuse any enter field abilities once again. This card can become a game changer a create a whole new meta. Which brings us to our next card, and you will see the synergy involved! 

*There is a slight mis-wording in this card. If a card would be put into our graveyard from anywhere THIS TURN, remove it from the game instead.*













A 1 drop 300/300 with an interesting ability. It gets a 100/100 counter when ANY player discards a card. Seems slightly underwhelming at first, but has potential if combined with hand disruption. Cards such as Scorn of Dark Alice, and The Nameless Mist will now have more impact with this card on the field. The release of the new hand disruption chant, Thought Control also helps. And the new 1 will chant that discards your hand, Heavenly Fruit, somewhat hints to us that a new "discard" playstyle may be introduced with a bunch of support cards. Also possibly a new mechanic that rewards players when they discard, most likely a new keyword ability. But assumptions aside, with the current cards we know of, Refuse Collector may possible find its home in certain control or tempo decks. Control decks that run lots of hand disruption will benefit from a 1 will resonator that will continue growing and mostly serve as a blocker in the first few turns. Up until now, control decks did not have any good 1 drops and mostly had nothing to play on their first turn, giving the opponent a head start on the tempo game. This card could possible fill in that void. Tempo/midrange decks that run hand disruption may also want to run this card and all their hand disruption chants now give them an extra 100/100 worth of stats on their field, which mostly fits the tempo playstyle.
This is by far one the best discard chants printed! For a meager cost of 1 Darkness Will, this card will certainly disrupt your opponents ball game! Thought Control can hit many cards in the meta right now. The best part is it can target anything viable in your opponent's hand! In before we have Scorn of Dark Alice and The Nameless Mist (which are still great cards in their own right!), but they can only remove certain threats during certain times. Thought Control will be able to net you that important Otherworld Dreams or even that turn killing Sylvia. Plus you gain advantage by information on your opponent's hand! This card will see play in all formats accessible to Force of Will TCG! This could very well be the chase uncommon from Reiya 3 and full art prices will sky rocket once the set is released! It would be possible to see decks running 2 to 3 copies of this card. Having a play set is not an advisable move as Thought Control hits narrow targets only. You will still need Nameless Mist or Scorn of Dark Alice to hit bigger targets but being able to remove ANYTHING is always a plus despite how narrow the targets are!
Reiya 3 seems to be much awesome based on the spoilers so far! I cannot wait to get my hands on the cards and start brewing new decks to challenge the meta! Until then players, we are signing off for the week. Join us once again next Monday for a whole new week of R3 spoilers! Happy gaming guys!
*Reiya 3 will be available for sale on 9th March and prerelease events are on 2nd March - 4th march 2018!*
**A short PSA as well that the shop will be closed for CNY starting 14th February up till 22nd February 2018. We will resume business on the 23rd February 2018!*
Published in Articles 28 January 2018

Hello Rulers! Introducing a brand new way of sharing spoilers of new cards from Force of Will TCG! Every day of spoiler season we will be featuring and giving our own personal reviews of FOUR new cards from the latest set! So look forward to these during spoiler season! Without further ado, lets delve into them delicious new stuff!

Our first preview from the next set R3, The Time Spinning Witch features the return of 'flip' cards! It's awesome we get to see this new mechanic on our first spoiled card; Inverse. As you can see on the Light will faced side of it: You gain 400 life and draw a card. Then remove this card inverted from the game. Once it is in the RFG zone, you can then cast the Dark side of it and apply it's effects. Either you successfully cast it or not, when it goes to your discard pile, you must flip it back over to its original side (Light). Inverse seems to be a way of unlocking some sort of "dual ability: on cards from R3. This cards is a pretty decent turn 1 play as it is gives you two effects for one cost. On the plus side it is a Quickcast card as well (you may cast it anytime and place it on the chase). On the dark side however, it is a direct opposite of the front. This card may not see much competitive play but if we look a the broader picture, it could very well win you a stalemate game. Late into the game, yourb opponent has one card remaining in hand, you are unsure if its a removal or something whcih can stop you if you were to go full swing into his board. Cast this beforehand and create a safer passage for your win conditions and pump in the extra 400 damage to whittle his life away!


Our next card is another Inverse one. More of a vanilla card but it also depends how you look at it. To some it's just another random 1 drop with the inverse ability. Nothing substantially special, you get to inverse it when you do Judgement with your ruler. You may also look at it from a different perspective: What say you if you play this card on a J-ruler based deck? In a deck where your Ruler attempts to flip over and do Judgement as quickly as possible? Imagine have 1 or 2 of these guys in play the your J-ruler flips resting everything on the opposing board (for an example) and you swing in for 1.6K damage. Thats a pretty huge amount! But mainly we think this card is more of a limited one. It may excel in sealed or draft but it may not excel in constructed. Deck building in its entirety is up to your imagination!


Our first look at a Ruler in TSW with the new Drain ability. Drain in Force of Will works very much like Lifelink (you gain life when this card deals damage). Princess of Fleeting Hope is a Light Ruler who judgements for two, and looks a lot like Lumia. She energizes for Dark and Light, so at least there’s some fixing present, and has the ability to recover a resonator once during your opponent's turn. Her ability is definitely good with Will dorks and any resonators that has a resting ability, opening the door for a lot more abuse when more resonators are revealed. Aimul, Princess of Despair has a weak statline when you first look at her, being only a 300/300. She covers this with her last ability though, gaining and additional 200/200 for every Inverse card you control. We’ll have to see whether the other Inverse cards are low costed, but this really opens the door to a powerful and cheap ruler, reminiscent of Zero from CFC.When she enters, she does get instantaneous value by being able to place a non-chant card that cost 3 or less from the top 3 of your deck, even being able to Inverse it. Aimul is definitely not as strong as Faerur who searches for a 4 drop Elf, but she doesn’t have the restriction of being locked to a tribe and also she judgements for less Will. To support this low cost J-Ruler beater, we are even given Flying, Imperishable and Drain. The combination of Drain + Imperishable makes Aimul a powerful J-Ruler to be afraid of, especially when she’s building her board of Inverse cards. A fun fact: Aimul is Lumia backwards!
At first glace, it seems to be a generic black-white chant that offers what those colors do best, removal and combat tricks, until you realise it actually does both. This card breaks away from the trend of most 2 cost chants currently, that generally only have single effects. Instead it acts as both a removal and a combat trick, and is able to potentially displace 1200 points for of stats on the battlefield, all for the low cost of 2 and having absolutely no drawbacks aside from the dual color commitment of Light and Dark. This card's inverse side is extremely powerful in dragged out games, especially against control mirrors, as it acts as card advantage, and an additional bomb/threat removal late game. The fact that it stays in the removed area after the first cast makes it even better, as it dodges graveyard hate cards, and when it's invert side is cast, it lands back into the graveyard and is a possible Spinning Aquasol target. When you think about it, this card is a powerhouse in terms of versatility. It is leagues above most other 2 mana chants out there in terms of power level. Basically, it acts as removal, combat trick, reanimator, and hard removal all in one package. Just let that roll off your tongue. As for decks that will use this card, most midrange and control decks will definitely run a few copies of this card. Ruler's such as Zero, Mikage and Reiya will especially benefit from its effects. And any other decks that runs Dark and Light will have no problem finding space for this card due to how versatile it is.
Now there you have it! Our first preview-review-spoiler for one of the best games out there; Force of Will TCG! Stay tuned tomorrow where we reveal more spoiled cards from R3!
*Reiya 3 will be in stores on 9th March 2018. Prerelease events will be held the weekend before on 2nd - 4th March 2018!*