Hey players! I am back this week with a very first deck I made for FFTCG! This deck has gone through many a play test so there were many changes made in between testing. FFTCG has a total of 6 elements (think of them as colours in the game or classes) and 2 unique elements of Light and Dark. These two unique elements can be used in any deck but only ONE can be on play on your side of the field at a given time. Meaning you can only control ONE Light or ONE Dark character. I have chosen Earth and Lightning simply because I find the tankiness of Earth very strong in a aggro/midrange match up and Lightning superb in punching the damage through most control decks. Both elements have spot removal and board wipes in their arsenal! Without further ado, lets go into the preliminaries!
Hello players, I am here today to go through the specifics of FFTCG by way of the stacks, rules and placements of cards and its effects. Like any other TCG, FFTCG doesn't fall short of its own game mechanics. This game uses the stack/chase much like every other game you have played before (except maybe the one involving monies haha). The rules of FFTCG are rather new to the scene of table top TCGs but they do have the similar flow as with other games in the genre. Do take a look at the image below. This flow chart represents the flow of the game and where window of oppourtunities arise during each phase as well as each turn.