With the release of Opus 4 recently, I want to introduce a few combos with the new cards for you to try out.
Some of these combos have been tested and are not in any particular order honestly.
These are some basic ideas, and I do hope you can improvise and surprise people at your local gaming store with innovations.
Let's get to it then.
I'm back to introduce a deck that has been competitive since the beginning of opus 1 and 2. (MONO LIGHTNING)
This deck list will cover cards from Opus 1 -3. When Opus 4 comes out, the list will definitely change with the addition of newer and better cards.
If you are generally a Control Type of player, this is one of your go to decks.
First of all, what makes Mono Lightning a great competitive deck?
1. Any units can be given Haste by Red Mage.
2. They have units that can dull opponents (Amon, Lightning, etc etc)
3. They have cards that can break opponent forwards. (Seymour, Odin, Zalbaag, etc etc)
4. They can reduce forwards power.
5. They can take back cards from the break zone with Sage/ Fusoya.
There are many variants depending on the local meta, but the deck that I will be introducing will be as follows,
Not sure if you like the gameplay ?
Bought a starter and not sure how to play?
Read the rules and everything still seems vague?
Well, keep reading as we try to assist you to understand the game better and its rules.
We hope to assist new players as well as remind old players of the rules of the game and of what can and cannot be abused.
I'm back to introduce a mono water deck that some people have been playing for awhile now until Opus 4 comes out.
Some of the cards are explained as per below.
The list I use:
These cards are SO GOOD that they should not be common cards.
Now that i've got your attention, keep reading!!
This article will introduce to you common Forwards, Backups and Summons by elements that should not be common cards!!
I will also give special mention to certain common cards that can be used as tech cards.
This article will only cover Opus 1 - Opus 3 cards.
Lets get to it!!
Hey players! I am back this week with a very first deck I made for FFTCG! This deck has gone through many a play test so there were many changes made in between testing. FFTCG has a total of 6 elements (think of them as colours in the game or classes) and 2 unique elements of Light and Dark. These two unique elements can be used in any deck but only ONE can be on play on your side of the field at a given time. Meaning you can only control ONE Light or ONE Dark character. I have chosen Earth and Lightning simply because I find the tankiness of Earth very strong in a aggro/midrange match up and Lightning superb in punching the damage through most control decks. Both elements have spot removal and board wipes in their arsenal! Without further ado, lets go into the preliminaries!