Published in Final Fantasy TCG 12 December 2017

Hey All,

With the release of Opus 4 recently, I want to introduce a few combos with the new cards for you to try out. 

Some of these combos have been tested and are not in any particular order honestly. 

These are some basic ideas, and I do hope you can improvise and surprise people at your local gaming store with innovations. 

Let's get to it then.

Published in Final Fantasy TCG 30 October 2017

Hi All, 

I'm back to introduce a deck that has been competitive since the beginning of opus 1 and 2. (MONO LIGHTNING)

This deck list will cover cards from Opus 1 -3. When Opus 4 comes out, the list will definitely change with the addition of newer and better cards. 

If you are generally a Control Type of player, this is one of your go to decks. 

First of all, what makes Mono Lightning a great competitive deck?

1. Any units can be given Haste by Red Mage.
2. They have units that can dull opponents (Amon, Lightning, etc etc)
3. They have cards that can break opponent forwards. (Seymour, Odin, Zalbaag, etc etc)
4. They can reduce forwards power. 
5. They can take back cards from the break zone with Sage/ Fusoya.

There are many variants depending on the local meta, but the deck that I will be introducing will be as follows, 

Published in Final Fantasy TCG 13 October 2017

Hi All, 

I'm back to introduce a mono water deck that some people have been playing for awhile now until Opus 4 comes out. 

Some of the cards are explained as per below. 

The list I use:

Published in Final Fantasy TCG 18 May 2017

Hey players! I am back this week with a very first deck I made for FFTCG! This deck has gone through many a play test so there were many changes made in between testing. FFTCG has a total of 6 elements (think of them as colours in the game or classes) and 2 unique elements of Light and Dark. These two unique elements can be used in any deck but only ONE can be on play on your side of the field at a given time. Meaning you can only control ONE Light or ONE Dark character. I have chosen Earth and Lightning simply because I find the tankiness of Earth very strong in a aggro/midrange match up and Lightning superb in punching the damage through most control decks. Both elements have spot removal and board wipes in their arsenal! Without further ado, lets go into the preliminaries!
 

Published in Magic The Gathering 24 March 2016

 

Hi guys, today I will be touching on some key pointers and a little advice on deck building and fine tuning. A disclaimer; I am no pro player nor have I won any major tournament with a deck I brewed myself. I do however have experience up to a certain extent as I have played many different card games since TCGs caught my interest. In my opinion, every TCG which was and still is in the market has the same concepts and pointers in terms of deck building and side boarding. Now this article may not be much of a use to veteran players but I believe it will help our younger generations to make it where we are right now. Veteran players, this may be a refresher course for you so do read on if you find the interest! I will be touching on TCGs as a whole rather than focusing on one particular game.