Tuesday, 08 November 2016 17:02

Malaysian Brew - Standard 4C Reanimator Featured

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As you all know, the recent metagame is dominated by BG Delirium and WU Flash. Almost every article you can find online is about either how to play those 2 decks or how to beat those 2 decks. So instead of talking about those 2 decks, I found an interesting brew by our fellow Malaysian - Mike from Sabah.

The first time I played agianst Mike was during the Yuuki Ichikawa Jund Walker season, We didn't know much about each other until we met again at an RPTQ held in Bangkok. Just to let you guys know, Mike won a Modern PPTQ with his own brew of Infect deck, which makes full use of the Bloodrush mechanics. Recently, Mike brought another unique brew to GPKL. According to him, this deck was inspired by a player online named IKOL LEACHIM.

Here's the decklist (tweaked by Mike after GPKL):

Loki77543 4C Sampah
3 Nahiri, the Harbinger
1 Liliana, the Last Hope

3 Consulate Skygate
3 Cloudblazer
3 Cataclysmic Gearhulk
3 Spell Queller
2 Emeria Shepherd
1 Demon of Dark Schemes

3 Anticipate
3 Painful Truths
3 Unsubstantiate

1 Quarantine Field
1 Sinister Concoction
4 Dead Weight

3 Sunken Hollow
3 Evolving Wilds
4 Prairie Stream
2 Shambling Vent
2 Smoldering Marsh
2 Spirebluff Canal
2 Aether Hub
2 Swamp
2 Island
1 Mountain
3 Plains

2 Summary Dismissal
3 Authority of the Consuls
2 Radiant Flames
1 Fumigate
1 Sorin, Grim Nemesis
1 Ob Nixilis Reignited
1 Torrential Gearhulk
2 Disappearing Act
2 To the Slaughter

At first glance, the list looks weird and weak. But after playing some games with it, I find the deck is not made just to annoy your opponent, in fact its quite competitive. In the following section I will explain about the game plan and card selections for you all.

The Game Plan

The game plan is pretty simple:
- Defend to stay alive
- Control the board, try to keep the opposing board clear
- Drop big threats and start attacking back

The game plan is easy to understand but most of the time tricky to execute. It plays like old school Blue Control decks where you need to plan more steps ahead so that you can stay alive, and you really need to hit land drops every turn.

The Card Choices

Here I'll be going through the core cards of the deck based on my understandings through some playtesting.

I will rank Nahiri the most important piece in this deck. The planeswalker can deal with alot of the things in current meta like tapped vehicles, Prized Amalgams, Fevered Visions, and any other big creatures that are trying to kill us. What Nahiri does besides dealing with opposing threat, is to cycle your big creatures (which you want them to be in the graveyard anyway) for other cheaper cards to help you stay alive.

These 2 are the 2nd most important pieces in the deck. I guess its pretty obvious what you can do with these cards, just that you haven't know how disgusting the "combo" is and how annoying to play against them.

0/4 Wall? At first glance I thought this card is to block Copters. Then Mike told me that this card blocks very well and usually they can protect the planeswalkers without dying in combat. After some testing, I feel that the wall is not only good in protecting planeswalkers but also helps to soak up enough damage so that you can survive until the late game.

4 Dead Weights? Why not other Black removals? The main reason behind this enchantment, is that Emeria Shepherd can "reanimate" them to remove or slow down opposing threats. And potentially, you can combo Dead Weights with Demon of Dark Schemes to take down bigger stuffs like Kalitas or Archangel Avacyn.

When people realized this card is not really a Tragic Arrogance on a stick, nobody wants to play them in their deck. However, the White Gearhulk fits very well in this deck. The purpose of having the White Gearhulk is to sacrifice your own creatures so that you can reanimate them and trigger their ETB again. Besides that, the Cataclysmic Gearhulk is also a very good follow up for Nahiri, the Harbinger. From my experience playtesting the deck, Nahiri followed by a White Gearhulk usually put the opponent in a very awkward situation where they need to decide whether they wanna attack into the Gearhulk with the 1 or 2 creatures left in play after Gearhulk's ability resolves, if they attack, the creatures will probably die to Gearhulk's block or gets exiled by Nahiri next turn.

The most annoying card in the deck. It refills your hand, gains abit of life and put a body in play that potentially trades with 1 of your opponent's creature. This card somehow combos with Demon of Dark Schemes: When Demon enters battlefield, "Oh my Cloudblazer and your creatures died, I get some energy to reanimate my Cloudblazer".


General Sideboarding

Against Control
- 4 Dead Weight
- 3 Consulate Skygate
- 2 Nahiri, the Harbinger

- 2 Summary Dismissal
- 2 Disappearing Act
- 1 Ob Nixilis Reignited
- 1 Sorin, Grim Nemesis
- 1 Torrential Gearhulk
- 2 To the Slaughter

Against Aggro
- 2 Emeria Shepherd
- 1 Demon of Dark Schemes
- 3 Nahiri, the Harbinger

- 3 Authority of the Consuls
- 2 Radiant Flames
- 1 Fumigate

Against Midrange
- 4 Dead Weight
- 1 Emeria Shepherd
- 3 Consulate Skygate
- 1 Fumigate
- 1 Ob Nixilis Reignited
- 1 Sorin, Grim Nemesis
- 2 Summary Dismissal
- 2 Disappearing Act
- 1 Torrential Gearhulk

That's all for today, if you like homebrews, do visit our website as there will be more articles coming soon. Thanks for reading.

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