Tuesday, 01 November 2016 12:15

B/R Madness Deck Guide Featured

Rate this item
(1 Vote)

"Fumiya Matsumoto is the Grand Prix Kuala Lumpur 2016 Champion!", the annoucement marks the end of GPKL weekends. I didn't know much about the Top 8 as I were focusing on the Big Tix Standard side event, what I know was:
- Au Yong made Top 8
- Top 8 consists of 6 UW Flash and 2 Mardu Vehicles
- Winner was on Mardu Vehicles
 

 

The Deck

The GP is one week after the Pro Tour, which means there's only 1 week to test against the "correct" meta. The gauntlet for GPKL testing was:
- URx Control (PTKLD Finals lists)
- Mardu Vehicles (Lee Shi Tian Top 8 with it)
- UW Flash (Best Performing deck at the PT)
- GB Delirium Aggro(Eric Froehlich's list)
- Zombies (There's no graveyard hate in the field besides Kalitas)

So after some testing, I decided that I want to play either Zombies or Grixis Control. However, when we continue testing, I feel that Control decks matches up poorly against UW Flash and Zombies. So I ended up with the following list:

BR Madness
Mainboard:
Creatures:
4 Cryptbreaker
2 Insolent Neonate
4 Scrapheap Scrounger
4 Prized Amalgam
4 Haunted Dead
4 Voldaren Pariah
Spells:
4 Cathartic Reunion
1 Lightning Axe
2 Unlicensed Disintegration
4 Fiery Temper
4 Smuggler's Copter
Sideboard:
4 Foreboding Ruins
4 Smoldering Marsh
5 Mountain
10 Swamp

Sideboard:
2 Kalitas, Traitor of Ghet
2 Collective Brutality
3 Transgress the Mind
2 Liliana, the Last Hope
3 Distended Mindbender
1 Unlicensed Disintegration
2 Lightning Axe

I didn't do well with the list mostly due to lack of practice and abit of badluck. However, I still think this is the best deck to be played at the GP and 2 of our WMC Team members Chye and Pang Ming made Top 16 with this deck (with Kalitas mainboard).

 

The Tournament

I started with 0 byes, didn't have enough points and didn't win any GPT
Round 1: Jund Midrange 2-0
Round 2: G/R Delirium 2-0
Round 3: BR Madness Mirror 0-2
Round 4: 4C Energy Aggro 2-0
Round 5: Grixis Control 2-0
Round 6: Mardu Vehicles 2-1
Round 7: UW Flash 2-1
Round 8: GB Delirium 1-2
Round 9: Mardu Vehicles 1-2

6-3 Day 1, out of Top-8 contention, kinda disappointed with the last 2 rounds loses. Day 2 didn't go well for me, lost to 4 WRx Vehicles decks.

 

The Game Plan

Firstly, you need the "engine" in your starting hand or else you will probably end up playing like a super slow aggro deck. Things that you want in your starting hand:
- Discard outlets (Cathartics, Cryptbreaker, Neonate)
- Cards that you want to discard (Haunted Dead, Scrounger, Amalgam)
- Untapped lands for the first 2-3 Turns (generally a hand without Basic lands is bad)

What you need to do:
- Discard your zombies to your discard outlets. Always discard Haunted Dead first over everything else.
- Discard more zombies to activate Haunted Dead.
- Untap and Attack

Usually if the game drags, the Madness cards are your finishers (Fiery Temper, Pariah). Cryptbreaker is also able to win you the game if opponent is unable to deal with it.

 

Sideboarding

UW Flash
Out:
- 4 Cathartic Reunion (bad lategame topdecks, and bad against Spell Queller)
- 2 Scrapheap Scrounger (doesn't block and matchup pooly against Gideon)
In:
- 2 Lightning Axe
- 1 Unlicensed Disintegration
- 3 Distended Mindbender

WRx Vehicles
Out:
- 2 Cathartic Reunion (we want removals instead of this)
- 2 Scrapheap Scrounger (same like why we side them out against UW Flash)
- 4 Cryptbreaker (they will be bringing in Galvanic Bombardments, your Cryptbreakers rarely get to activate)
**Edit: Side out 1 extra Cathartic, 2 Copters, 1 Pariah instead of the 4 Cryptbreaker (gonna learn from Pang Ming's comment, Cryptbreakers should be left in against Vehicles) In:
- 2 Liliana, the Last Hope
- 2 Kalitas, Traitor of Ghet
- 2 Lightning Axe
- 2 Collective Brutality

GB Delirium (controlish version with Emrakul)
Out:
- 4 Fiery Temper (not very effective against GB creatures)
- 4 Voldaren Pariah (to switch from board control to hand disruption; bad against Ishkanah, which opponent will probably bring in more copies)
In:
- 2 Lightning Axe
- 3 Transgress the Mind
- 3 Distended Mindbender

GB Delirium Aggro (version with 4 green gearhulks)
Out:
- 2 Cathartic Reunion (too slow, we want to "bolt-the-bird" during our first few turns)
- 2 Scrapheap Scrounger (doesn't block and can't attack profitably most of the time)
- 4 Smuggler's Copter (opponent will side in tons of stuffs against Artifacts and Flyers)
In:
- 2 Lightning Axe
- 1 Unlicensed Disintegration
- 2 Collective Brutality
- 3 Distended Mindbender

Control
Out:
- 4 Cathartic Reunion (bad against counter spells)
- 4 Voldaren Pariah (we don't want to be activating her ability into removals or activating her ability into an empty board)
In:
- 3 Transgress the Mind
- 3 Distended Mindbender
- 2 Liliana, the Last Hope

BR Madness Mirror
Out:
- 2 Scrapheap Scrapheap (bad in a grindy match)
- 2 Cathartic Reunion (to bring in the 2 Lightning Axes)
In:
- 2 Kalitas, Traitor of Ghet
- 2 Lightning Axe

 

Future of BR Madness

Is this deck still a good choice in Malaysia right now? In my opinion, yes. There's a big number of BG Delirium decks in recent local and oversea events and the original BR Madness list is not designed to beat the Rock decks. However, the matchup is not unbeatable and there are ways to tweak the deck to beat BG Delirium. At least the matchup is not as bad as Jund-vs-Tron matchup in Modern, where its impossible to have a win rate of higher than 50% against Tron with Jund no matter how you tweak it.

 

That's all for today, thanks for reading.
Signing out.

Read 1046 times
Login to post comments

Search the Classroom

classmates login

Latest Content