With the release of Opus 4 recently, I want to introduce a few combos with the new cards for you to try out.
Some of these combos have been tested and are not in any particular order honestly.
These are some basic ideas, and I do hope you can improvise and surprise people at your local gaming store with innovations.
Let's get to it then.
I'm back to introduce a deck that has been competitive since the beginning of opus 1 and 2. (MONO LIGHTNING)
This deck list will cover cards from Opus 1 -3. When Opus 4 comes out, the list will definitely change with the addition of newer and better cards.
If you are generally a Control Type of player, this is one of your go to decks.
First of all, what makes Mono Lightning a great competitive deck?
1. Any units can be given Haste by Red Mage.
2. They have units that can dull opponents (Amon, Lightning, etc etc)
3. They have cards that can break opponent forwards. (Seymour, Odin, Zalbaag, etc etc)
4. They can reduce forwards power.
5. They can take back cards from the break zone with Sage/ Fusoya.
There are many variants depending on the local meta, but the deck that I will be introducing will be as follows,
Not sure if you like the gameplay ?
Bought a starter and not sure how to play?
Read the rules and everything still seems vague?
Well, keep reading as we try to assist you to understand the game better and its rules.
We hope to assist new players as well as remind old players of the rules of the game and of what can and cannot be abused.
I'm back to introduce a mono water deck that some people have been playing for awhile now until Opus 4 comes out.
Some of the cards are explained as per below.
The list I use:
Hi guys! Another article by myself! This serves more of a knowledge dump rather than your conventional articles about the games we carry. On November 4th, 2017, we will be having our First Team event for Force of Will: TCG! Known as the Team Cup, players form teams of Three to compete in winning Invites to Worlds, special merchandises for FowTCG and a Memorable Team Trophy with their Team Name engraved on the Metal Plate. But before we get all excited, let us first go through thoroughly about the game specifics as well as the rules for team events.
Firstly there are many types of Team Events for all games we carry. In FoWTCG however, this is the first Team Event we are doing (there is no official format such as this before). Team Events can be broken down to several types:
A. Team Limited
B. Team Constructed
In Team Limited events, there should be a sealed swiss round pairings with X amount of boosters for each team. Players are required to share the card pool to create THREE decks to be used by each team member. In Team Limited events, players can use any number of the same card (same name and serial/collectors' number) in their decks without any restriction to uniqueness (regular restrictions in game still apply, unique cards "only one in play"). Players are allowed to carry out discussions when building decks as well as during gameplay but this is entirely dependant on the actual game timer so no extra time will be given for discussions and is solely up to the team and its leader on how well to use their time.
Normally, Team Limited events will start with a Team Sealed and will finish off with a Team Draft (Top 4/Top 8 cut). Team Drafts are where all the hype is about. Drafting usually occurs with a 8-man pod but for Team Drafts there are only TWO teams per pod where players from both teams sit alternating with each other (Put simply, it's a player from Team A, then Team B, Team A, Team B, Team A, and finally Team B). Players are then given X amount of boosters to start the draft (regular Drafting rules apply). Players are not allowed to discuss during the draft but you can discuss dekc building and in games decisions as per Team Sealed.
For Team Constructed events, there are several types of modes to play but this is highly dependant on the game in question. In general, there are TWO major types of Team Constructed. Regular Team Constructed with no regulations of number of play sets per team and Unified Team Constructed where a team can only have a SINGLE play set of each type of card made available following the format (I.E: a player from Team A can have a play set of the Card ABC but player 2 and 3 from the same team cannot. Player 1 of Team A can have 2 copies of the card ABC and Player 2 or 3 can have up to 2 copies of the card ABC each OR player 2 can have ONE copy of ABC and player 3 can have ONE copy of ABC. No more). Players are allowed to carry out discussions when building decks as well as during gameplay but this is entirely dependant on the actual game timer so no extra time will be given for discussions and is solely up to the team and its leader on how well to use their time.
As such with Team based events, the number of wins within each team does not affect the overall team win (I.E.: Team A, player 1 won, Team A player 2 lost, Team A player 3 win giving a total of 2-1, this counts as an overall Team victory of 1-0. Hence if the first two players in a team has won their games, be it 1-0/2-0/2-1, the third member is not required to continue with his/her game.).
A general important rule during Team events is that eaach team member is not allowed to leave their table until every single member in the same team has finished their games. Breaching this can lead to game losses to certain disqualification (based on the floor rules of the given game).
Alright guys! That's it for Team Events! Quite a read yoz! But do not fret, once you have tried it out, you will definitely want more! Don't forget to register your teams with us early in time for November 4th! Preregistrations open tomorrow! Please find the event in our group, Classroom: The Gaming Center for more details such as entry fee, prizes and rules! See you guys for Force of Will: TCG Team Cup; Malaysia on the 4th of November yoz!!
These cards are SO GOOD that they should not be common cards.
Now that i've got your attention, keep reading!!
This article will introduce to you common Forwards, Backups and Summons by elements that should not be common cards!!
I will also give special mention to certain common cards that can be used as tech cards.
This article will only cover Opus 1 - Opus 3 cards.
Lets get to it!!
Hello everyone, welcome to another article. Few things to highlight since the last time I posted something:
- Addendum Ban on Felidar Guardian kills off copycat combo in Standard
- Mono-Black Zombies won PT Amonkhet
- Temur Marvel became the new deck-to-beat in Standard after copycat
- Joe Soh won GP Kobe 2017 with another of his Eldrazi brew
- Pang Ming top 4 GP Manila 2017
- White-Blue Flash, Black-Green Delirium and Temur Marvel won the GPs last weekends
About the banning of cat, honestly I'm pretty happy about that as it did open up many decks in the format. However, the aggressive bannings from Wizards is not something that players want to see as they really need to think twice before they invest in a deck. As of now, I'm pretty sure Aetherworks Marvel is in Wizards watchlist so its not a good idea to invest into a Marvel deck right now. If you are looking to make a Standard deck now, I would probably suggest the following:
- Green-Red Pummeler
- Black-Green Delirium
- Blue-Red Control
Today I'm going to talk abit on one of them - Black-Green Delirium.
Hey players! I am back this week with a very first deck I made for FFTCG! This deck has gone through many a play test so there were many changes made in between testing. FFTCG has a total of 6 elements (think of them as colours in the game or classes) and 2 unique elements of Light and Dark. These two unique elements can be used in any deck but only ONE can be on play on your side of the field at a given time. Meaning you can only control ONE Light or ONE Dark character. I have chosen Earth and Lightning simply because I find the tankiness of Earth very strong in a aggro/midrange match up and Lightning superb in punching the damage through most control decks. Both elements have spot removal and board wipes in their arsenal! Without further ado, lets go into the preliminaries!
Hello players, I am here today to go through the specifics of FFTCG by way of the stacks, rules and placements of cards and its effects. Like any other TCG, FFTCG doesn't fall short of its own game mechanics. This game uses the stack/chase much like every other game you have played before (except maybe the one involving monies haha). The rules of FFTCG are rather new to the scene of table top TCGs but they do have the similar flow as with other games in the genre. Do take a look at the image below. This flow chart represents the flow of the game and where window of oppourtunities arise during each phase as well as each turn.
Players old and new! Sorry for my absence in article writing, I know there was naught many an article I have posted in a very long time! But fret not for I am here to day to talk about our most recent addition! Final Fantasy TCG! Most of us have played the most epic video game genre of all lifetimes in our childhood and even adulthood. The stories of mystical journeys, epic confrontations and memoriable stories ahve always captured our hearts and blown our minds! From the moment the last pearl bead which falls from Aerith's hairband when Sephiroth plunges downward with Masamune piercing her to her death, the moment when Cloud releases Aerith's lifeless body into the waters of the Forgotten City. The moment when Argus' arrow pierces Teta's heart or when Tidus is but a mere summon from the past of Zanarkand and when 'Eyes of Me' played on your TV while Squall and Rinoa floats in an airship deep in space. All these memoriable scenes lay embedded in our memories and stay there for a very long time. You can relive these memories by playing Final Fantasy TCG right on your tabletops!